Tuesday, March 29, 2011
New lighting, new mood!
I pushed more with the lighting and I updated the fence model as well. I also threw the graves into the scene, obviously nothing is finished yet. For now, I'll be finally working on the church model.
Sunday, March 27, 2011
More progress
Here's some new progress on my church scene. I reworked my lighting on this and I'm trying some new things with the overall feel as well. I want it to be more naturalistic while still feeling foreboding and having a dark mood. I also started getting some progress on the modeling of my building and setting other pieces up as well.
Sunday, March 20, 2011
Saturday, March 19, 2011
Deco Layers
I just spent the morning looking up tutorials and working to make my grass look good in UDK. I still have a bit of cleaning up to do but I'm loving the results so far! I have to tweak the grass so that it's in smaller clumps and easier to control. Earlier in the day it had really harsh shadows but I found a way to remove that by adding an emmisive texture. I also learned how to give a static mesh a texture by default instead of having to add it in the viewport.
I had wanted to get a better start on the church itself but got caught up in doing other work. I just started the grass last night and kept going. There are still a lot of things to change and improve upon but I believe this is a good start.
I had wanted to get a better start on the church itself but got caught up in doing other work. I just started the grass last night and kept going. There are still a lot of things to change and improve upon but I believe this is a good start.
Monday, March 14, 2011
Updated Fence Post
Here's an update on the fence model for my church scene. I redid the wood grain and changed the normals so they're less pronounced. Now it should be much more of a fine shape than before. I may change the normals up again though and make the transition from wood to paint completely flat.
Friday, March 11, 2011
Fantasy Staff
Here's an updated texture for the mages staff that I worked on last year. I just wanted to do a cleaner and more stylized texture for it that was less noisy. I think the results are much nicer than my previous efforts.
Night Service WIP 1
Here's WIP of a scene I'm currently working on. I'm building in UDK and getting my first real taste of Unreal.
Thursday, March 10, 2011
New Focus
Welcome to my new blog. I used to use this blog as a personal website, but as I have an official website now I'm going to use this to post work in progress pieces as well as some of the random test and work that I do. I'm going to be posting more often and try to keep this as up to date as possible. Watch out for more work coming soon!
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