Ok, I fixed the path and the lighting. I did a mix of the lighting of
the past and I think it works better. I also got rid of most of the
desaturation. Also texture tweaks in a lot of areas. Now I need to get
back to work on the inn and add more detail and props around it to give
it some life.
Adam: I focused on putting grass primarily where my main shots are then
everywhere else it is more sparse and further back none at all. I want
to create the illusion of extensive open fields as well as pockets of
trees and the transitions of fields and forested area.
Friday, May 4, 2012
Thursday, January 26, 2012
Sunday, January 22, 2012
More Trees
Here are a couple of shots of my current progress on this scene. I am working on an inn and I plan on repopulating the environment soon.
Tuesday, January 17, 2012
Jump Ahead
Ok so I'm back with that I think is some major progress before I go forward with creating the next part of this scene. I recreated the trees to get better shapes as well as to optimize them a bit better. I've been following the 3dmotive tutorial a fair bit to see what I could improve on. So I've completely reworked the shaders on the trees as well as added some improved textures for the foliage with more overall detail and color. I've changed my lighting and the distance fog as well.
The next part of my scene is to create a shack on the edge of the lake that will be my focal point. The goal is to create a believable wilderness that has some human elements as well. My next step is to start asset creation including:
Wooden shack, boat, barrel, axe, logs, stump, ferns, wildflowers, pans, glass bottles, animal furs, daisies, and buckets. I also want to do nighttime lighting as well.
Wednesday, January 11, 2012
Deep Forest
Here is a pretty big update. I reworked my tree models a bit as well as added a bush model. I'll add more ground plants as I go. I fixed my water shader so it now gets clearer as it hits the ground. I've made changes to my post processing and completely fixed my shadow problems. Right now I'm just playing with the deeper darker forest. I know I will have some elements of that in the final but it will be a bit lighter as I vary my tree sizes.
Thursday, January 5, 2012
Tuesday, January 3, 2012
Getting there
Lots of little tweaks, I also created a water material but it's not finalized yet. The reflection also doesn't show in screenshots for some reason.
Monday, January 2, 2012
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