Friday, May 4, 2012

Ok, I fixed the path and the lighting. I did a mix of the lighting of the past and I think it works better. I also got rid of most of the desaturation. Also texture tweaks in a lot of areas. Now I need to get back to work on the inn and add more detail and props around it to give it some life.
Adam: I focused on putting grass primarily where my main shots are then everywhere else it is more sparse and further back none at all. I want to create the illusion of extensive open fields as well as pockets of trees and the transitions of fields and forested area.





Thursday, January 26, 2012

Sunday, January 22, 2012

More Trees


 Here are a couple of shots of my current progress on this scene. I am working on an inn and I plan on repopulating the environment soon.




Tuesday, January 17, 2012

Jump Ahead




Ok so I'm back with that I think is some major progress before I go forward with creating the next part of this scene. I recreated the trees to get better shapes as well as to optimize them a bit better. I've been following the 3dmotive tutorial a fair bit to see what I could improve on. So I've completely reworked the shaders on the trees as well as added some improved textures for the foliage with more overall detail and color. I've changed my lighting and the distance fog as well.
The next part of my scene is to create a shack on the edge of the lake that will be my focal point. The goal is to create a believable wilderness that has some human elements as well. My next step is to start asset creation including:
Wooden shack, boat, barrel, axe, logs, stump, ferns, wildflowers, pans, glass bottles, animal furs, daisies, and buckets. I also want to do nighttime lighting as well.

Wednesday, January 11, 2012

Deep Forest

Here is a pretty big update. I reworked my tree models a bit as well as added a bush model. I'll add more ground plants as I go. I fixed my water shader so it now gets clearer as it hits the ground. I've made changes to my post processing and completely fixed my shadow problems. Right now I'm just playing with the deeper darker forest. I know I will have some elements of that in the final but it will be a bit lighter as I vary my tree sizes.




Tuesday, January 3, 2012

Getting there


Lots of little tweaks, I also created a water material but it's not finalized yet. The reflection also doesn't show in screenshots for some reason.

Monday, January 2, 2012

more trees


Trees


I've added tree models and edited the grasses making a more realistic look.