Thursday, January 26, 2012

Sunday, January 22, 2012

More Trees

 Here are a couple of shots of my current progress on this scene. I am working on an inn and I plan on repopulating the environment soon.

Tuesday, January 17, 2012

Jump Ahead

Ok so I'm back with that I think is some major progress before I go forward with creating the next part of this scene. I recreated the trees to get better shapes as well as to optimize them a bit better. I've been following the 3dmotive tutorial a fair bit to see what I could improve on. So I've completely reworked the shaders on the trees as well as added some improved textures for the foliage with more overall detail and color. I've changed my lighting and the distance fog as well.
The next part of my scene is to create a shack on the edge of the lake that will be my focal point. The goal is to create a believable wilderness that has some human elements as well. My next step is to start asset creation including:
Wooden shack, boat, barrel, axe, logs, stump, ferns, wildflowers, pans, glass bottles, animal furs, daisies, and buckets. I also want to do nighttime lighting as well.

Wednesday, January 11, 2012

Deep Forest

Here is a pretty big update. I reworked my tree models a bit as well as added a bush model. I'll add more ground plants as I go. I fixed my water shader so it now gets clearer as it hits the ground. I've made changes to my post processing and completely fixed my shadow problems. Right now I'm just playing with the deeper darker forest. I know I will have some elements of that in the final but it will be a bit lighter as I vary my tree sizes.

Tuesday, January 3, 2012

Getting there

Lots of little tweaks, I also created a water material but it's not finalized yet. The reflection also doesn't show in screenshots for some reason.

Monday, January 2, 2012

more trees


I've added tree models and edited the grasses making a more realistic look.